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Bestiary - Defenders of Steneval
 

Prince Ilshen & the Defenders of Steneval

The youngest of the Master Summoners, Prince Ilshen is the heir to the throne of Steneval, the civilized kingdom of men, dwarves, and gnomes that stretches across the rich valleys east of the Jogen Mountains. Ever since the founding of the Kingdom of Steneval, there has been peace among the free peoples and prosperity has stretched across the known realm. Great advancements in technology, industry, and art have come about and for the first time in ages, the peoples of the world work together to build a society that benefits all of the civilized races. This prosperity does not come without a price, however, and whenever evil things from the lands beyond their borders threaten to disrupt their harmony, the Defenders of Steneval rally their forces to protect their homes and families. The bravest and most stalwart warriors from the three races have pledged their services to ensure that wherever the sovereignty of Steneval is threatened, the Defenders of Steneval will be there to protect it. Applying the resources of the royal family, Prince Ilshen has studied tirelessly to unlock the mysteries of magic and the materials that shape it and give it form. Ilshen is a young, handsome wizard with keen eyes, strong shoulders, and a commanding presence. He wields a finely crafted crystal wand as his focus and bravely leads his allies into battle when needed, dressed in a stout suit of silver armor crafted by the dwarven guildsmen of Steneval. He has learned of the island through careful research of the Shezarian Stones and has mounted an expedition to find the Stones in order to take control of them with the aid of the Defenders of Steneval so that their kingdom may remain strong and well protected against the evils that plague the lands outside their valleys. Ilshen wishes to use the power of the Stones to destroy the magical focus of each of the evil Master Summoners, leaving them powerless to pose a further threat to the harmony of the civilized people of Thranok.
 
Dwarven Axeman

Summoning Cost: 0 Bloodstones, 1 Fairy Dust, 1 Dragon's Tooth

This fierce warrior is stout of heart if short of stature and plunges into battle with a deep battle cry and a sweeping axe blade to rout his enemies.

Max Number in Play: 5
Attack Rating: 1d8
Hit Rating: 2
Move Rating: 1
Special Abilities: None
 
Veteran Swordsman

Summoning Cost: 0 Bloodstones, 3 Fairy Dusts, 0 Dragon's Teeth

The Veteran Swordsman is a valiant crusader and a master of the art of swordsmanship. He wields an elegant silver sword with deadly accuracy to defend his homelands from those who would encroach upon them.

Max Number in Play: 5
Attack Rating: 1d6
Hit Rating: 1
Move Rating: 2
Special Abilities: None
 
Dwarven Bombardier

Summoning Cost: 2 Bloodstones, 0 Fairy Dusts, 1 Dragon's Tooth

This brave dwarf is an expert in demolitions and has perfected the skill of crafting small, handheld bombs that he hurls at his foes with timed precision and explosive results.

Max Number in Play: 5
Attack Rating: 1d8
Hit Rating: 1
Move Rating: 1
Special Abilities: Grenade - This unit can use its movement for the turn to make a ranged attack with an Attack Rating of 1d6 on an adjacent opponent.
 
Gnomish Marblemaster

Summoning Cost: 2 Bloodstones, 1 Fairy Dust, 0 Dragon's Teeth

A short, stocky warrior who wields handfuls of exploding marbles that he throws at the feet of his enemies. Though this master of explosive disaster is diminutive in size, he can fell the toughest giant with a well-placed fusillade of his tiny weapons.

Max Number in Play: 5
Attack Rating: 1d8
Hit Rating: 1
Move Rating: 2
Special Abilities: Marble Volley - This unit can make a special trip attack. The attack costs all remaining movement just like a normal attack. Roll a 1d6. On a roll of 4, 5, or 6, the defending unit may not take any action next turn.
 
Shieldmaiden

Summoning Cost: 2 Bloodstones, 0 Fairy Dusts, 2 Dragon's Teeth

A strong warrior-woman who strides into the chaos of battle confidently wielding her strong spear and stout shield. She charges in, both beautiful and deadly, to drive back the evil creatures that would plague the lands she has sworn to defend.

Max Number in Play: 5
Attack Rating: 2d10
Hit Rating: 1
Move Rating: 2
Special Abilities: None
 
Barbarian Warchief

Summoning Cost: 0 Bloodstones, 4 Fairy Dusts, 0 Dragon's Teeth

Having attained his post as Warchief by proving himself to be the toughest and most stalwart of his clansmen, this mighty barbarian wields a great war sword in battle, cutting through his enemies like a stinging winter wind.

Max Number in Play: 5
Attack Rating: 1d6
Hit Rating: 2
Move Rating: 2
Special Abilities: None
 
Beast Master

Summoning Cost: 2 Bloodstones, 1 Fairy Dust, 1 Dragon's Tooth

This expert tracker roams the wilds surrounding the Kingdom and has learned the ways of the untouched land and its denizens. Communing with his animal allies, he often calls them into battle to use their natural abilities to aid him in his assault.

Max Number in Play: 4
Attack Rating: 2d10
Hit Rating: 2
Move Rating: 2
Special Abilities: None
 
War Elephant

Summoning Cost: 2 Bloodstones, 0 Fairy Dusts, 3 Dragon's Teeth

Grand in stature and dressed in colorful armored barding, these magnificent creatures thunder across the battlefield carrying their rider to glory as they crush their enemies under their enormous feet.

Max Number in Play: 3
Attack Rating: 2d10
Hit Rating: 3
Move Rating: 1
Special Abilities: Thick Hide - In any battle this unit is engaged as the attacker or the defender, the opposing unit's combat dice are changed to the next higher die value (a d6 becomes a d8, a d8 becomes a d10, and a d10 remains the same).
 
Veteran Horseman

Summoning Cost: 0 Bloodstones, 6 Fairy Dusts, 0 Dragon's Teeth

An armored cavalier on a mighty warhorse who rides down his opponents with a fearsome lance. The confidence of the King rides upon the valor of the Horsemen and they act as lieutenants on the field of combat, urging their comrades onward to victory.

Max Number in Play: 2
Attack Rating: 2d8
Hit Rating: 2
Move Rating: 3
Special Abilities: None
 
The Gryphon Lord

Summoning Cost: 1 Bloodstone, 4 Fairy Dusts, 2 Dragon's Teeth

The King of Steneval and master of the Great Gryphon, the Gryphon Lord rides into battle on his awe-inspiring winged mount and swoops down upon his foes to bash them from above with his heavy golden mace.

Max Number in Play: 1
Attack Rating: 3d8
Hit Rating: 2
Move Rating: 3
Special Abilities: None